The Chrome Web Store Effect

It’s been about 5 months since I tried out Chrome’s Web Store for my Snake and Text to ASCII Art apps, and I figured I’d give an update on how putting them in Chrome’s Web Store has effected their usage.

My Snake game has sat around for about 4 years on this site, consistently getting an average of around 30-50 users a day. I originally wrote the game as a nostalgic tribute to my high school days, and it’s only undergone a hand full of updates since its initial inception. Since this site was getting around 6.5k visits a day, 50 visitors means the app was accounting for around 0.077% of the site’s total traffic. After placing the app in Chrome’s Web Store, the daily usage began to steady rise, and the app has recently been getting between 900-1,000 visitors a day on the weekdays:

Snake Stats

Holy crap, the Chrome Web Store is awesome! Even with the bagillion other Snake games listed in the store, traffic has gone through the roof, with daily usage up 2,000%! But what about the TAAG app, has it also seen such a meteoric rise in traffic? Interestingly, even though both the Snake app and TAAG app have a similar number of installs, TAAG hasn’t seen a noticeable rise in traffic:

TAAG Stats

Hrm, this is kind of interesting. My guess is that this discrepancy is caused by the following factors:

  • TAAG is a utility app and isn’t really something that’s used often.
  • There is a high volume of people trying out games in the Web Store (installing them, and then uninstalling them if they don’t like it).

It’s hard to be certain of what’s actually going on, but I found these results to be pretty interesting, so I figured I’d share. I had wondered if the Chrome Web Store would be a positive for web app developers, and so far, from my limited experience, it seems like could potentially be a big plus for web app developers, especially game developers.

One thought on “The Chrome Web Store Effect”

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